Brings your Microsoft Sidewinder Force Feedback 2 back to life inside modern flight sims. Works with MSFS 2024 and X-Plane 11/12, on Windows and Linux. Everything stays on your machine. No account, no telemetry, no cloud.
Requires a Sidewinder Force Feedback 2 joystick (VID 045E PID 001B). Not currently compatible with other sticks.

Every value is local: no servers, no telemetry. Dial them in from the Tuning page, save as a named profile per aircraft.
The spring pulling your stick toward neutral stiffens as G-load increases. Same behaviour a real stick exhibits under load. Adjustable base coefficient, G-gain, and min/max clamps.
Deflect the stick at cruise and feel it press back proportional to airspeed. Separate gains for pitch and roll, both adjustable from the Tuning page.
Runway rumble scaled to surface type and speed. Gear bumps. Brake shudder. Stall buffet that builds as airspeed decays. Mach buffet at high-altitude cruise. Gear-deploy and flap-step shudders. Engine rumble gated on combustion state. Thirteen effects total; each has its own gain slider.
Microsoft Sidewinder Force Feedback 2 only (VID 045E PID 001B). No driver install needed on modern Windows or Linux. The stick uses the built-in HID-PID class driver.
Microsoft Flight Simulator 2024 via SimConnect TCP. X-Plane 11 and X-Plane 12 via UDP RREF. Both auto-detected at startup; use whichever you like.
Windows 10 version 1809 or later. Any modern Linux with evdev (tested on CachyOS, Ubuntu, Fedora, NixOS). Both installers bundle the .NET 10 runtime. Nothing else to install.
The beta you download today is free. Version 1.0, when it lands, will also be fully free. Every feature on this page ships to every user, forever. No trial clock, no feature flags, no asterisks.
We're thinking about a paid tier on top of the free app for pilots who want more than the defaults. Early ideas we're turning over:
Still very early. None of this is promised, none of it is on a roadmap. If we can't build a paid tier that feels genuinely worth paying for, we won't ship one. Whatever happens on that side, the free app stays free.
Because I wanted my stick to work. I've been simming for years and always missed how good the force feedback was back in the day. Still had the FFB2 in a drawer, so I built this to make it work again.
FFB-Bridge is a solo project, built for simmers by a simmer. The beta exists to put the force model in front of a wider range of aircraft and flying styles than one workbench can cover.
Everyone tunes a stick differently, and different airframes load it differently. Once feedback settles we'll freeze it as 1.0.
Then this isn't for you yet. The bridge is hardcoded to that stick's USB VID/PID, and the force model is tuned to its motor characteristics. Support for other force-feedback sticks is on the "maybe 1.1" list. No promises.
The Windows installer isn't code-signed. Code-signing is on the 1.0 roadmap.
On first launch SmartScreen may warn "Unrecognized app". Click More info → Run anyway.
If your AV flags the installer outright, please email the flagged sample to feedbackffb-bridge.com so we can investigate.
No. The app makes no outbound network calls. It talks to MSFS or X-Plane over local loopback (127.0.0.1) and to the joystick over USB.
When you export a support bundle for debugging, it's a local .zip you send to us manually if you choose.